What does a UX designer actually produce? Here we examine the concept of UX Deliverables, a term that describes the outputs of a UX design process during its various phases. The results produced by UX developers vary according to their role in the design team, as well as the methods and tools used by each role. To get the best UX designer and suggestion to the best mobile app developers.Here is an overview of some of the most common types of services.
A UX design process generally follows a design approach consisting of five basic steps:
1. empathize with users (know the public)
2. Define the problem (determine user needs)
3. Ideats (generates ideas for design)
4. Prototype (translate ideas into concrete examples)
5th test (project evaluation)
The first two steps (empathize and define the problem) are often summarized under the term “user search” – d. H. Both the users’ understanding and their impact on their needs. In each phase different tools and methods can be used. Each tool or method can produce a different type of output (enabled for UX), but here we will focus on some of the most commonly used types to give you an overview of what you can expect in a UX design career,
User search results
A person is an imaginary character that designers create as a kind of user stereotype. It represents typical users, their goals, motivations, frustrations and abilities. Other information such as demographics and educational backgrounds complete the picture. Depending on the size of the projects, the designers generate a number of different characters to capture as many spectators as possible. Generating Personas helps designers get familiar with users and provide a thorough understanding of who they are and what they want to achieve.
A storyboard is an idea borrowed from the film industry. Basically, it consists of a comic strip that describes the actions and circumstances of the user in which they are performed. The idea of this idea is that it not only shows what the user is doing, but also the environment that influences how or why the user is doing something.
Customer travel map
A Customer Ticket (also referred to as an Experience Card) is a diagram that illustrates the steps (ie the process) that a user uses to reach a particular destination. By designing the process along a schedule, designers can understand changes in the context as well as motivations, problems and needs along the way. Recognizing the biggest obstacles for users, designers can better understand their problems and find out where a product or service can be along the way to help the user.
Brainstorming is a process through which a team of designers generates ideas on how to deal with the problems and opportunities identified in the user research phase. The concept depends on generating as many ideas as possible (even if they are completely wild) so that the designers can then review them and reduce them to the most promising ideas. A key point is that team members can explore all corners and areas. In fact, the best solutions can sometimes come from the craziest approaches.
A user flowchart is a simple diagram that describes the steps a user must perform with the product or service to achieve a goal. Unlike the customer’s travel map, the flowchart of the user only considers what is happening to the product (ie ignores all external factors). These diagrams can help designers quickly assess the efficiency of the process needed to reach the user’s goal and can help determine the “how” (or “execution”) of brainstorming for big ideas,
Prototypes with low fidelity
Once you have prepared your Sitemaps, you can start drawing how to organize content on each screen. A low-fidelity prototype omits all the details of the visual design. They serve as a guide to help designers understand how and where to place content. Low-fidelity prototypes can begin as hand-drawn sketches (which are great because they are fast and cheap to produce, so you can easily throw them away if you change your mind) and then refined as a computer-assisted wireframe to true information display, but without visual details.
High fidelity prototypes
These prototypes are a step ahead of low-fidelity prototypes. Often referred to as perfect pixel prototypes, they attempt to present all the visual and typographic details of a product as if they were on a real screen. They accommodate the dimensions of the physical screen and are produced in a dimension that matches the dimensions of the physical device. While these take much longer to produce than low-fidelity prototypes, they are often the kind of illustration that you want to show to a customer or stakeholder.
In your role as UX Designer, you must always provide services for each phase of the design process. Whether you keep this information to yourself or share it with others, you must train your skills with as many tools and methods as possible and become familiar with all types of UX products.